
Those Who Remained
A downloadable game
We created "Those Who Remained" as part of the "Entry Project" – a module that gives us two weeks at the beginning of our studies to learn the Unreal Engine and then two weeks to build a game as part of the course of study "Games and Immersive Media" at "Hochschule Furtwangen". In our case, the result is a light escape room game in which you can solve puzzles and explore a house with the help of magic mushrooms. We want to present our very first game project at Gamescom and, above all, show how much you can achieve as a complete beginner in just a few weeks.
(The link to our latest build will be published soon!)
This game was originally created by Lian Häußermann (LianBimix), Hannes Plakinger (Hyumilis), Julia Cordes (giigajules) and Mina Böttcher(MinaMooncat), also known as Team Squish.
Julia ("Julie") Cordes - Game Design, Level Design, Environment Design, Programming, Project Management, Narrative Design, UI/UX-Design, 2D-Art
Mina Böttcher - Level Design, Environment Design, Programming, Project Management, Sound Design
Lian Häußermann - Game Design, Narrative Design, Programming, Environment Design, 2D-Art
Hannes Plakinger - Level Design, Programming, 3D-Art
Raymond Dinh - Music, Programming, Version Control
René Hill - Game Testing, 2D-Art
Special Thanks to:
Mattis Petroll - Never officially part of the team, but the one who taught us Unreal Engine, made way too many materials, and never got tired of being our emergency contact for things that were beyond our comprehension.
Björn Martens - Creator of the key
Updated | 6 hours ago |
Published | 25 days ago |
Status | Prototype |
Authors | MinaMooncat, GammaRayTea, LordR3ne, LianBimix, giigajules, Hyumilis |
Genre | Puzzle |
Tags | 3D, Atmospheric, First-Person, Post-apocalyptic, Short, Singleplayer |
Development log
- General Information24 days ago
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